Hunter
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Lurking in the ever dark depths of the caves, the Hunters move around with out a sound, except for the twang of their crossbows.
Special Notes: In underground terrain (except lit underground), this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | |
Advances to: | Shadow |
Cost: | 18 |
HP: | 27 |
Movement: | 6 |
XP: | 35 |
Level: | 1 |
Alignment: | chaotic |
ID | ADT Dark Elf Hunter |
Abilities: | cavestalk |
Attacks (damage - count)
![]() | dagger melee | 5 - 2 blade | |
![]() | crossbow ranged | 6 - 3 pierce |
Resistances
![]() |
blade | -20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | -10% | |
![]() |
cold | 30% | ![]() |
arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 70% |
![]() |
Cave | 1 | 60% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | 100 | 30% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 2 | 70% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 1 | 70% |
![]() |
Mountains | 2 | 70% |
![]() |
Mushroom Grove | 1 | 70% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 100 | 0% |
![]() |
Village | 1 | 70% |